﻿using System.Collections.Generic;

namespace BFlatCompile.Nodes
{
	internal class InvokeStaticConstructor : Executable
	{
		private Class owningClass;

		public InvokeStaticConstructor() { }

		public int ClassID { get { return this.owningClass.ID; } }

		public override void ResolveCode(Class c, Dictionary<object, object> parents)
		{
			this.owningClass = c;
		}

		public override void ResolveClassToThis(Class c) { }
	}
}
